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[DSPGraph] Crash on ExecuteJobWithSharedJobData when calling AudioOutput...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1184507.zip" Unity project2. Enter Play Mode Expected result:... Read more
Fields are too small in ProBuilder's Shape Tool when "Stair" shape is ch...
How to reproduce:1. Open the attached "19.3 Packages.zip" Project2. Open Tools > ProBuilder > ProBuilder window3. Press + next... Read more
Re-installing ShaderGraph package crashes the editor on "mono_class_setu...
Steps to reproduce:1. Open attached project "2d-lights-tests-master_CrashRepro.zip"2. Open package manager3. Install Universal RP 7.... Read more
[Preset Manager] Remove from default status does not refresh in Inspecto...
Remove from default status does not refresh in the Inspector after deleting the Preset Asset from Preset Manager. Steps to repro:1. ... Read more
Copy-paste in the AssetStore Seach bar using CTRL+V is very unresponsive
To reproduce this:- Copy this text for example: [ Bluetooth LE for iOS, tvOS and Android ]- try to Paste it in the Asset Store Searc... Read more
[IMGUI] Descender letters overlapped or clipped in search bar of Paramet...
Descender letters like g, y, p etc overlapped or clipped in the search bar of Parameters tab inside Animator Controller. Steps to Re... Read more
GL.Clear doesn't clear to the provided depth with a partial viewport
Steps to reproduce:1. Open attached project2. Open SampleScene3. Enter Play mode4. Notice that the main camera viewport changes from... Read more
[UIElements] Editor's Professional Skin's resources are loaded when load...
How to reproduce:1. Open the user's attached project (case_1187063-Project.zip)2. Switch the Editor's skin from Professional to Pers... Read more
[Visual Effect Graph] Editor quits when "Simple Swarm Particle System" T...
On closing "Simple Swarm Particle System" Template which has a reconverted "Subgraph Operator" Node causes the editor to quit, refer... Read more
[Visual Effect Graph] InvalidOperationException is thrown on Reconvertin...
On Reconverting "Subgraph Operator" Node, InvalidOperationException is thrown along with creating a duplicate Node of "Subgraph Oper... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open