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com.unity.postprocessing scripts don't compile on .NET scripting backend.
Steps to reproduce:1. Create a new Unity project using the Lightweight RP for VR (Preview) template2. Change build platform settings... Read more
[WSA] Missing "wifiControl" in Capabilities for UWP
Steps to reproduce:1. Create a new Unity project2. Switch platform to Windows Store3. Click on "File" -> "Build Settings"4. Click... Read more
OnApplicationQuit is not called when stopping playmode with another scen...
How to reproduce:1. Open user's project2. Open Scene13. Play the scene4. Stop the scene Expected result: "Quit!" text printed in the... Read more
[Android] [LTSRP] Pressing the square "recent apps" button when the app ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure only Vulkan Graphics API is set in the Player Setting... Read more
[HDRP] Objects with Overlapping UVs cause view to Flicker when moving th...
How to reproduce:1. Open the attached "Flickering Repro" Project and open the "AfterGlow_Part_03" Scene2. In the Scene View Hold the... Read more
[UIElements] Implicit type casting not supported when implemented in gen...
[UIElements] Implicit type casting not supported when implemented in generic class in 2018.2 Steps to Reproduce:1. Create a new proj... Read more
Inconsistent zoom out behavior when trying to edit object's collider
How to reproduce:1. Open attached project ("Case_1023162_Collider.zip")2. Select "Square" in the Hierarchy3. In the Inspector press ... Read more
[IL2CPP] Null Pointer dereference crashes when deserializing Dictionary ...
When using a BinaryFormatter to deserialize a Dictionary that contains a generic struct type whose type parameter is a class, in an ... Read more
Null reference exceptrion when displaying a generic menu with a delay
To reproduce: 1. Open the project, attached by the user (Layout Exception.zip)2. Go to Test -> Window3. Press Test button4. Wait ... Read more
Font Viewer doesn't work when called from Unity
To reproduce:1) Open attached project2) Find Assets/GoogleVR/Fonts/Roboto-Medium.ttf3) Open it in Files manager (outside of Unity)Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used