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High light goes over the multiline text field borders on component
Blue high light expands the multiline text field borders - please see attached screen shot for details. To reproduce:- Open attached... Read more
Multiple text field changes to single text field
If user adds a script to the component, the large text field disappears and becomes small - please see attached video. There are two... Read more
Debug.DrawLine doesn't erase drawn lines when moved while Tools.current ...
To reproduce:1. Open attached project2. Open "mainScene". It contains an object with an editor script that draws a line from Vector3... Read more
Lightmap size is not responsive since unity 4.3
To reproduce:1) Open the attached project and open 'test' scene2) Press lighmapping tab and select 'Terrain' game object.3) Try to c... Read more
Renaming a texture takes a very long time
to reproduce:1. Open attached project (TextureRenameWaitBug)2. Rename the texture "RENAME ME"Expected result: Texture renames proper... Read more
Not referenced plugins for other platforms are included in WP8 and WSA b...
Not referenced plugins for other platforms are included in WP8 and WSA builds.In example, if we have a plugin for Android platform i... Read more
Icons and fonts are not sharp on a retina display
to reproduce:1. Open Unity on a computer with a Retina displayExpected result: Everything looks properlyActual result: Icons and fon... Read more
[Shader compiler] Surface shader doesn't compile with sized array parame...
To reproduce:1. Open attached project2. Notice that primitive shader compiles while surface shader doesn't Read more
Manual activation on OS X makes Unity hang
Manual activation on OS X makes Unity hang - you need to kill the process and start Unity again Found in 4.3rc3 but it can also be r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled