Search Issue Tracker
Fixed in 5.0.X
Votes
6
Found in
4.3.1f1
Issue ID
584560
Regression
Yes
Lightmap size is not responsive since unity 4.3
To reproduce:
1) Open the attached project and open 'test' scene
2) Press lighmapping tab and select 'Terrain' game object.
3) Try to change lightmap size in 'Object' tab to something other that 1024, 128 for example.
4) Press 'Bake scene'
5) After baking, you will notice that texture size 1024x1024, no matter what size you choose. It should be size of that you set before baking
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
DaBossTMR
Jan 17, 2014 01:07
I found a solution to this problem. First, follow everything in the steps above, but stop when you change the lightmap size of the terrain. After you changed it to the desired value, save the scene and exit out of Unity. Relaunch Unity and the value should be saved even when you bake it. Tested with Unity 4.3.1f1