Search Issue Tracker
Fixed in 5.0.X
Votes
6
Found in
4.3.1f1
Issue ID
584560
Regression
Yes
Lightmap size is not responsive since unity 4.3
To reproduce:
1) Open the attached project and open 'test' scene
2) Press lighmapping tab and select 'Terrain' game object.
3) Try to change lightmap size in 'Object' tab to something other that 1024, 128 for example.
4) Press 'Bake scene'
5) After baking, you will notice that texture size 1024x1024, no matter what size you choose. It should be size of that you set before baking
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
DaBossTMR
Jan 17, 2014 01:07
I found a solution to this problem. First, follow everything in the steps above, but stop when you change the lightmap size of the terrain. After you changed it to the desired value, save the scene and exit out of Unity. Relaunch Unity and the value should be saved even when you bake it. Tested with Unity 4.3.1f1