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DS4 connected via DualShock4 wireless adaptor not working with Input System
How to reproduce:1. create new project with Input System2. open Gamepad visualizer or the input debugger3. Try to use the DS4 contro... Read more
[2D] Sprite Library blending float values have to match exactly for the ...
Reproduction steps:1. Open the project in "2021.1.zip"2. Open SampleScene and enter play mode3. Inspect the blend value Expected res... Read more
[DOTS][Android] Memory related errors are thrown and the build fails whe...
Steps to reproduce:1. Open the project "Project 2" from the attached link2. Switch the platform to Android3. Navigate to the Project... Read more
Editor crashes while building when Resources folder contains prefab with...
Reproduction steps:1. Open the attached project2. Build the project Expected result: build completes successfullyActual result: Unit... Read more
"This MeshCollider requires the mesh to be marked as readable" error doe...
Reproduction steps:1. Open attached project "MeshMessage.zip" and scene "SampleScene"2. Build and Run Windows Development Build3. In... Read more
Game performance regression with Semaphore.WaitForSignal when rendering ...
Reproduction steps:1. Open the user's attached project in 2020.2.0a14 or on an older Unity version2. Open scene "SampleScene"3. In t... Read more
[UIToolkit] UIDocument objects are created with the same name in the hie...
All newly created UIDocument game objects share the exact same name in the Hierarchy, Refer to the attached video Steps to repro:1. ... Read more
[Code Coverage] Typing comma into the Included or Excluded Paths list wi...
Steps to reproduce: 1. Create new project and add code coverage package2. In code coverage window, add any path to included paths li... Read more
[Code Coverage] Clearing last Included Paths row immediatly jumps to the...
Steps to reproduce: 1. Create new project and add code coverage2. In code coverage window, add two paths to Included Paths and Exclu... Read more
Crash when editing Meshes of Gameobjects through Script
Reproduction steps:1. Open user attached project2. Open Assets\Scenes\SampleScene Scene3. Press Play4. Press Mouse0 (Left click) Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed