Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.16f1
2020.2
2021.1
2021.2
Issue ID
1318366
Regression
No
"This MeshCollider requires the mesh to be marked as readable" error does not give enough information to find GameObject
Reproduction steps:
1. Open attached project "MeshMessage.zip" and scene "SampleScene"
2. Build and Run Windows Development Build
3. In Build, click on the "XXXXX" button and observe Console Log
Expected result: Errors display full path to the GameObject in question or something similar that would help to identify the exact GameObject.
Actual result: "This MeshCollider (GameObject: 'mesh' Mesh:'mesh') requires the mesh to be marked as readable in order to be usable with the given transform"
Reproducible with: 2019.4.21f1, 2020.2.7f1, 2021.1.10b1, 2021.2.0a7
Could not test with: 2018.4.32f1 (errors when building)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1