Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.16f1
2020.2
2021.1
2021.2
Issue ID
1318366
Regression
No
"This MeshCollider requires the mesh to be marked as readable" error does not give enough information to find GameObject
Reproduction steps:
1. Open attached project "MeshMessage.zip" and scene "SampleScene"
2. Build and Run Windows Development Build
3. In Build, click on the "XXXXX" button and observe Console Log
Expected result: Errors display full path to the GameObject in question or something similar that would help to identify the exact GameObject.
Actual result: "This MeshCollider (GameObject: 'mesh' Mesh:'mesh') requires the mesh to be marked as readable in order to be usable with the given transform"
Reproducible with: 2019.4.21f1, 2020.2.7f1, 2021.1.10b1, 2021.2.0a7
Could not test with: 2018.4.32f1 (errors when building)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1