Search Issue Tracker
[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...
Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more
Cache invalidation during Build time when the Graphics APIs list is reor...
Reproduction steps:1. Open the attached “IN-127517” project2. Build the Android Player 3 times in a row without changing anything3. ... Read more
Unity Editor grays out when Game view is open with HDR, AA, ClearFlags.D...
Reproduction steps:1. Open the attached project2. Open the "Test scene"3. Select the Main Camera game object4. Enable HDR5. Switch t... Read more
The sample rate of animation imported to Unity is set 12.5fps if lower t...
How to reproduce:1. Open the attached project2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60)3. ... Read more
Italic tags only work for the first line of text when the text's Wrap is...
Reproduction steps:1. Open project “Bug Test”2. Observe the Game View Expected result: Italic tag is applied to all textActual resul... Read more
[Linux Editor] SpriteShape object does not come with Collider component.
According to the test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/59383When a new Sprite Shape object is created, ... Read more
Post Processing not getting correct render target when using Camera.SetR...
How to reproduce:1. Open "SampleScene" from the attached project2. Open Game View and Frame Debugger windows3. In Hierarchy select "... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more
[Backport] BuildPipeline.BuildPlayer throws "The build cannot be appende...
How to reproduce it:1. Open the user's attached project "Upgrade.zip"2. In the menu bar click "shoutr lab" > "Export for Android"... Read more
[LinuxEditor] Actions are not performed when clicking on an unfocused fl...
How to reproduce:1. Create and open a new Universal 2D project. It seems to be a little easier to reproduce with this project but I ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed