Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0f3
Issue ID
867436
Regression
No
Unity Editor grays out when Game view is open with HDR, AA, ClearFlags.Don'tClear + GameObject with Tesselation + Transp. Queue
Reproduction steps:
1. Open the attached project
2. Open the "Test scene"
3. Select the Main Camera game object
4. Enable HDR
5. Switch to "Game" view
Result: Editor becomes unusable in the game view (all of the menus disappear when you click on them)
Workaround: after the editor is grayed out, switch to any layout, but if you go back to game view, the editor will gray out again.
Reproducible on: 5.5.0p3, 5.6.0b3 (but the behavior is a bit different, check the attached gif)
Couldn't reproduce on 5.4.4f1 and 5.3.7p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment