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Graphics.DrawMeshInstancedProcedural fails to render meshes when certain...
How to reproduce:1. Open the attached project named "Case_1328335"2. Open the SampleScene3. Enter Play mode4. Observe that hexagon c... Read more
[UI Toolkit] Cursor is reset back to default after hovering on a UI Docu...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Hover the cursor above the red rectangle Expected re... Read more
Realtime GI delaying or not loading when loading scenes in player builds
Reproduction steps:1. Open user attached project2. Press Play3. Press Spacebar4. Build and Run the Game5. Press Spacebar Expected re... Read more
[URP] View in Editor and Game has a blue tint
Reproduction steps:1. Open the Unity project (steps for access in Edits)2. Open "PlayLevel" Scene3. Enter Play Mode4. Press "Let's G... Read more
[macOS] Crash when pressing any keyboard key while "Binding Conflict" di...
Reproduction steps:1. Create a new Project2. In the Menu Bar, click Unity -> Shortcuts...3. Double click any shortcut to edit it4... Read more
UI Toolkit components have blurry/dull text rendering
Reproduction steps:1. Open user's project "UIToolkit2.zip" and open "SampleScene"2. Open additional Inspector window by right-clicki... Read more
[iOS] UI elements are invisible on iOS devices when using AdditionalUIRe...
Reproduction steps:1. Download and open the attached "IOS_UI_Render.zip" project2. Build and deploy the project to iOS Expected resu... Read more
Shaders controlling cull mode via a property get incorrectly rendered in...
How to reproduce:1. Open attached project "ShadersCull.zip" and scene "Test"2. In Project window, select Assets/A.mat3. In Inspector... Read more
Artifacts appear in HDRP PBR Accumulation when changing Viewport Rect at...
How to reproduce:1. Open the user's attached "HDRPPbrRepro" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. In the Hi... Read more
Preset Manager Filter fails to apply Preset when using Blob:"Folderpath"
Reproduction steps:1. Open attached Project "PresetFilter"2. Import an Image to Assets\Filtered3. Check the Import Settings of the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window