Search Issue Tracker
Fixed
Votes
0
Found in
2020.3
2020.3.3f1
2021.1
2021.2
Issue ID
1329977
Regression
Yes
Artifacts appear in HDRP PBR Accumulation when changing Viewport Rect at runtime
How to reproduce:
1. Open the user's attached "HDRPPbrRepro" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. In the Hierarchy select the "Camera" GameObject
5. In the Inspector change the Viewport Rect X from 0 to 0.2
Expected results: Artifacts appear on the black cube's side which is inside the blue cube
Actual results: No artifacts appear on the black cube's side which is inside the blue cube
Reproducible with: 10.2.0 (2020.2.0b12), 10.4.0 (2020.3.5f1), 11.0.0 (2021.1.4f1), 12.0.0 (2021.2.0a14)
Not reproducible with: 7.6.0 (2019.4.25f1), 10.1.0 (2020.2.0b12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Fixed in 2021.2.0a17