Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2.0a5
2021.2.0a14
Issue ID
1328602
Regression
Yes
[macOS] Crash when pressing any keyboard key while "Binding Conflict" dialog is up
Reproduction steps:
1. Create a new Project
2. In the Menu Bar, click Unity -> Shortcuts...
3. Double click any shortcut to edit it
4. Change it to an already used key in that Shortcut's Category (for example, the S key for 3D Viewport Category)
5. When the "Binding Conflict" dialog pops up, press any key on the keyboard
Reproducible with: 2021.2.0a5, 2021.2.0a14
Not reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a4
First lines of the stack trace:
#0 0x007fff6e06233a in __pthread_kill
#1 0x007fff6dfe9808 in abort
#2 0x007fff6b248458 in abort_message
#3 0x007fff6b2398bf in demangling_unexpected_handler()
#4 0x007fff6cd745a9 in _objc_terminate()
#5 0x007fff6b247887 in std::__terminate(void (*)())
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
This is a duplicate of issue #1326302