Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.4f1c1
2021.1
2021.2
Issue ID
1330613
Regression
No
[iOS] UI elements are invisible on iOS devices when using AdditionalUIRenderer
Reproduction steps:
1. Download and open the attached "IOS_UI_Render.zip" project
2. Build and deploy the project to iOS
Expected result: The UI elements are visible on your device
Actual result: The UI elements are not visible
Reproducible with: 2019.4.25f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a14
Could not test with: 2018.4 (Project breaks when downgrading, missing assets/scripts/console errors)
Reproduced with: iPhone 12 Pro (iOS 14.2.1),
iPhone 6S (iOS 13.3.1)
Not reproducible with Android devices
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment