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[Physics] Character Controller teleports when intersecting between a few...
Steps to reproduce: 1. Open the attached project "Collision Test" 2. Open Factory.unity scene 3. Enter Play Mode 4. View "Character ... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity 2. Open "NetDiscover... Read more
If user doesn't sign in after loading cloud project for the first time a...
DESCRIPTION: If a user opens the editor, loads a project from the cloud for the first time, does not / cannot sign in, and exits the... Read more
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo m...
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then t... Read more
Activation Track does not revert state of GameObject if an Animation key...
How to reproduce: 1. Open attached "TimelineTest" project and "Test" scene 2. Select the "Director" GameObject and open Timeline win... Read more
[WSA] Exception: Failed to locate is thrown when opening Build Settings ...
Steps to reproduce: 1. Open the attached project 2. Open Build Settings 3. Switch platform to Windows Store 4. Observe the exception... Read more
'!dest.m_MultiFrameGUIState.m_NamedKeyControlList assetion fail when ent...
Repro steps: 1. Open scene1 from the attached (empty) project, or open any other project. 2. In the editor, press Ctrl + P (play) fo... Read more
[iOS] SystemInfo.supportedRenderTargetCount returns incorrect number of ...
To reproduce: 1. Open project attached by QA 2. Build project for iOS (with "main" scene) and run it on a device 3. In the corner o... Read more
[iOS 11] Some characters are shown as a question mark
To reproduce: 1. Open project attached by the user 2. Build and run it on iOS 11 device Expected result: Every character should be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Build Profiles Scene List of an active Profile gets cleared when saving a scene in the list and selecting another Build Profile
- “FocusController has unprocessed focus events. Clearing.” warning is thrown when clicking another window instead of interacting with the dropdown menu
- Incorrect element gets selected when trying to select uGUI elements in the Scene view
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API