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Prefabs are instantiated in the wrong position when dragging and droppin...
How to reproduce:1. Create and open a new project2. In the Hierarchy, right-click and select “3D GameObject → Cube”3. Drag and drop ... Read more
[2D] Grid in tile palette window does not extend to edge of viewport
[2D] Grid in tile palette window does not extend to edge of viewport Grid in tile palette window does not extend to edge of viewport... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
Full screen non native resolution setting in Windows builds creates a cr...
When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more
[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps:1. Open attached project "ProjectSettingsRevert.zip"2. In Project Settings window, open Input Manager tab3. Make ... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
[HDRP] Changes in ray tracing properties aren't saved in certain Volume ...
How to reproduce:1. Open the user's attached "DxrProfileTest" project2. In the Project window select the "Test Volume" Asset3. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks