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0
votes
Fixed

Editing UI Text in Play mode with script causes Memory Leak (~30mb/s)

uGUI

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Aug 29, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Download attached project file 2. Open "Intro" Scene and press Play Actual result: Memory usage climbs rapidly... Read more

0
votes
Duplicate

[UI] Canvas flashes (resizes) in PlayMode

uGUI

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Aug 29, 2017

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Version/s: 2017.2.0b9

To repro: 1. Create a new project. 2. Add UI - Text. 3. Hit play. Actual result: Canvas is resized every frame and UI flashes. ... Read more

0
votes
By Design

[iOS] Static batching does not work, causes excessive amount of draw cal...

Mobile Graphics

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Aug 29, 2017

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Version/s: 5.6.1f1

1. Download & Open the attached project 2. Build to an iOS device 3. When the game is running on an iOS device, click "Debug->Captur... Read more

0
votes
Duplicate

Enabling "Auto Generate" makes scene darker after switching between scenes

Progressive Lightmapper

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Aug 29, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Download project "Zenva 3D Platformer.zip" and open in Unity 2. Enter Play mode 3. Jump to pink ball with blu... Read more

0
votes
Fixed

[VR]Using GrabPass for UI elements inside Overlay canvas freeze the editor

XR SDK

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Aug 29, 2017

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Version/s: 5.6.3p1

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with VR on Result: freeze leading to a crash. Repr... Read more

0
votes
Fixed

Crash on ApplyMaterialPassWithCache when generating lighting and "Lightm...

Progressive Lightmapper

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Aug 29, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open attached Unity project Workshop.zip" 2. Load scene "01" located in Assets-->cena 3. Wait until crash occur... Read more

0
votes
Fixed

ArgumentOutOfRangeException when moving point in ShapeEditor

2D

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Aug 29, 2017

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Version/s: 2017.1.0f3

ArgumentOutOfRangeException when moving point in ShapeEditor Repro: 1- Open project in attachment. 2- Select 'Diamond' sprite in th... Read more

0
votes
Fixed

Editor crashes when deleting a prefab which is used as a tree in Terrain...

Terrain

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Aug 29, 2017

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Version/s: 2017.2.0b9

Reproduction steps: 1. Open the attached project (treecrash.zip) 2. Open the scene and select Terrain in hierarchy 3. Go to "Place t... Read more

0
votes
Fixed

Graphics.DrawProcedural(MeshTopology.Quads, v[]) result is the same as M...

Graphics - General

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Aug 29, 2017

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Version/s: 2017.1.0p5

Steps to reproduce: 1. Open attached Unity Project "ProceduralMeshBug.zip" 2. Load scene "Test" 3. Enter Play mode - result with 4 ... Read more

3
votes
Not Reproducible

Missing IAP namespace when building with BuildPipeline

IAP

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Aug 29, 2017

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Version/s:

When building with a build script executing the BuildPipeline.BuildPlayer method, there are errors for missing IAP namespaces. Norma... Read more

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