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NetworkTransport.Send() leaks memory
Reproduction steps: 1. Open project attached (Repro.zip). 2. Open scene "Test". 3. Press Play. 4. Wait till memory usage stabilizes.... Read more
GetComponentsInChildren always gets components from inactive objects
Steps to reproduce: 1. Open the attached project(GetComponentsInChildren.zip) 2. Open the Main scene 3. Play the scene 4. Observe th... Read more
[iOS] Minimizing app during its initialization breaks the sound, error "...
Steps to reproduce: 1. Open user's attached project 2. Build "Test" scene to iOS platform 3. In Xcode, Build and Run 4. When app sta... Read more
Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...
Steps to reproduce: 1. Open attached project 2. Build app for UWP with il2cpp scripting backend 3. Open VS solution 4. Deploy on loc... Read more
Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project 2. Go to File --> Build Settings 3. Press Build and Run with the Standalone platform... Read more
StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
Editor crashes and Assertion failed on expression: '!gameObject.IsActive...
To reproduce: 1. Open repro project(link in edit) 2. Open 'Test' scene 3. Delete all GameObjects except 'MachineGun' 4. Play scene ... Read more
Animation curve is stuttering while rotating the game object
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Choose "Hero" game object in the hierarchy; 4. In the Animation win... Read more
Objects in the scene get lighter when a new scene is created
To reproduce: 1. Open attached Unity project "tests.zip" 2. Open "Test 2" scene 3. Observe objects in the scene view 4. Create a new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects