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Fixed in Unity 2017.2

Votes

0

Found in

5.6.1p4

Issue ID

923517

Regression

No

[IL2CPP] Casting Int32 to enum fails on runtime when app is built with il2cpp backend

IL2CPP

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2No workaround

Steps to reproduce:
1. Open attached project
2. Build app for UWP with il2cpp scripting backend
3. Open VS solution
4. Deploy on local machine
5. Observe errors when the app launches

Reproducible with: 2017.1.0f1, 2017.2.0b1

Full error:
System.ArgumentException: Object of type 'System.Int32' cannot be converted to type 'HutongGames.PlayMaker.Actions.EaseFsmAction+EaseType'.
Parameter name: value
at System.Reflection.MonoField.SetValueInternal (System.Reflection.FieldInfo fi, System.Object obj, System.Object value) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoField.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ActionData.LoadActionField (System.Object obj, System.Reflection.FieldInfo field, System.Int32 paramIndex) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ActionData.LoadActions (HutongGames.PlayMaker.FsmState state) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ActionData.LoadActions (HutongGames.PlayMaker.FsmState state) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.FsmState.LoadActions () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.InitData () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.Init (UnityEngine.MonoBehaviour component) [0x00000] in <00000000000000000000000000000000>:0
at PlayMakerFSM.Init () [0x00000] in <00000000000000000000000000000000>:0
at PlayMakerFSM.Awake () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)

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