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0
votes
By Design

Android apps made with Unity 4.3 takes about twice more space on device ...

Android

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Nov 17, 2013

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Version/s: 4.3.0f4

An empty Unity project built with Unity 4.2 takes about 8MB of device memory once it is installed, however the same project built wi... Read more

3
votes
Duplicate

Unity crashes after running scene with constant mesh collisions for more...

Physics

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Nov 14, 2013

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Version/s: 4.3.0f4

Steps to reproduce:1. Create a scene which has hundreds of objects with mesh colliders colliding constantly.2. Leave the scene to ru... Read more

0
votes
Fixed

Using Handles.Slider() slightly changes the position numbers

IMGUI

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Nov 19, 2013

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Version/s: 4.3.0f4

Manipulating a custom handle slightly changes the transform.position of an object, even when the value is never touched by a script.... Read more

2
votes
Fixed

Shadows + steep camera viewing angles result in a ridiculously high numb...

Shadows/Lights

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Nov 19, 2013

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Version/s: 4.3.0f4

Trees placed using the terrain engine produce much higher number of draw calls when viewed from steep angles while the "Fade Length"... Read more

1
votes
Fixed

Linux custom Cursor Alpha Issues

Linux

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Oct 24, 2013

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Version/s: 4.3.0b6

-e: see title -repro--build attached project for linux--run--click through the cursors on the left--NOTICE the light green pixels ar... Read more

1
votes
Duplicate

Character controller's step offset causes the character not to fit into ...

Physics

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Nov 19, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene repro - it contains a first person character controller with the step offset set ... Read more

5
votes
Not Reproducible

Custom GUIStyles in a skin don't update correctly

IMGUI

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Nov 20, 2013

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Version/s: 4.3.0f3

Custom GUIStyles in a skin don't update correctly. This makes it very time-consuming to tweak custom styles Read more

0
votes
Fixed

Non-Pixel Correct GUIText ignores screen orientation on Windows Phone 8

WP8

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Nov 20, 2013

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Version/s: 4.3.0f4

Steps to reproduce:1. Create a project which has scene in which two GUIText objects are drawn. One should be set to Pixel Correct an... Read more

0
votes
Fixed

Normal doesn't change when CircleCollider2D rolls down the edges of a Po...

Physics2D

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Nov 17, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Play polygon_collider_example scene3. Normal doesn't change when the edge changes Read more

0
votes
By Design

TextMesh mesh is wrong when MeshFilter present on same GameObject

IMGUI

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Nov 20, 2013

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Version/s: 4.3.0f4

TextMesh mesh is wrong when MeshFilter present on same GameObject. This is expected behavior. MeshFilter and TextMesh are both compo... Read more

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