Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.5f1
2021.1
2021.2
Issue ID
1331280
Regression
No
Crash after closing the Editor when broken asset bundle is loaded asynchronously
Reproduction steps:
1. Open the attached project ("UnityCrashTest.zip")
2. Open the Test Runner window (Window -> General -> Test Runner)
3. Select EditMode and Run all tests
4. Close the editor
-- Observe the crash
Reproducible with: 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a17
Not reproducible with: 2018.4.34f1 (multiple nunit errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed with 2021.2.0a20, backported to 2021.1.16f1, 2020.3.16f1, 2019.4.30f1