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0
votes
Fixed

Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2...

Physics2D

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Jan 03, 2017

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Version/s: 5.6.0b1

Destroying Rigidbody2D of an object while it is colliding crashes Unity. Steps to reproduce:1) Open the attached project.2) Open 'Te... Read more

0
votes
Fixed

[Quest] Texture2D.LoadImage returns false when the format is DXT1/5

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Oct 10, 2023

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Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/Repro/Repro.unity” Scene3. Ins... Read more

0
votes
Duplicate

[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...

MacOS

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Jun 23, 2017

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Version/s: 2017.2.0b1

In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when th... Read more

2
votes
Fixed

IL2CPP iOS builds can't send or receive RPCs

IL2CPP

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May 21, 2015

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Version/s: 5.0.2p2

- Build attached project with Scripting Backend IL2CPP and run on device- Run "Test.scene" in Editor and click "Start Server"- On de... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

Integer properties do not show up in Frame Debugger

Shader System

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Nov 20, 2020

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Version/s:

STR: 1. Make a new project from the 3D template2. Copy the attached shader to Assets folder.3. Create a new material, assign the sha... Read more

0
votes
Fixed

[Android]Input.gyro.updateInterval returns incorrectly formatted values ...

Mobile

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Jan 11, 2018

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Version/s: 2017.3.0p1

Steps to reproduce:1. Open attached project2. Open "_scene" scene3. Build for Android-Gyro Update Interval on Android is returned in... Read more

0
votes
Fixed

[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...

XR SDK

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Apr 06, 2019

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Version/s: 2019.1.0b10

To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more

0
votes
Fixed

[Android] Build fails with errors when Fullscreen Mode is set to Windowed

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Sep 26, 2022

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Version/s: 2022.2.0a16, 2022.2.0b8, 2023.1.0a12

Steps to reproduce: Open the attached project "windowed-gradle.zip" Go to File > Build Settings and switch to the Android Platfor... Read more

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