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Asset and Component Reset function doesn't reset all of the values or re...
Reproduction steps:1. Create a New Project2. Try to reset the asset/component values Expected Result: Values resetActual Result: Res... Read more
[ECS] Entity GameObject Trips and Bounces over an Edge of the Collider w...
Steps to reproduce:1. Open user's attach project "dots-mesh-phsyics-example.zip"2. Open "SampleScene"3. Enter Play mode4. Notice the... Read more
[Mobile]Extreme Editor Slowdown/Instability on Iris Pro GPU 1536 MB
How to reproduce:1. Download the project from the link provided in the Edit section2. Make sure that iOS or Android platform is sele... Read more
[Animation Stream] Using animation rigging constraint with humanoid char...
Using AnimationRigging constraint with a humanoid character introduces offsets.Disabling the constraint, or setting the character ro... Read more
Custom grass prefab is colored red when painted on a Terrain and added a...
How to reproduce:1. Open the attached 'project-1182330.zip' project2. In the Hierarchy window select 'Terrain'3. In the Inspector wi... Read more
Silent Crash on SetBoneWeights when there are more than 4 bone weights p...
How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more
Force Text setting for Asset Serialization doesn't get applied to all as...
Steps:1. Clean up setting to default. Check that Asset Serialization mode in Unity is set to Force Text.2. Create a new project3. Ch... Read more
GUI.TextArea and GUI.TextField are broken on UWP
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project (Scene: 'ResolutionScene')4. Run On local M... Read more
Render Texture Enable Mip Maps field is active but cannot be enabled whe...
To reproduce:1. Open attached project ("case_1182462.zip")2. Open Assets > Select "Test" Render Texture3. In the Inspector window... Read more
[hlsl2glsl -> HLSLcc][iOS][OpenGLES2]Reduced precision in shader floats ...
How to reproduce:1. Open the attached ShaderPrecision.zip project2. Open the "MainScene" in the Assets folder3. Make sure that OpenG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”