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Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not ope... Read more
Don't allow MeshFilter and TextMesh on same GameObject
Unity should not allow a TextMesh and MeshFilter component on the same GameObject since they conflict with each other and try to use... Read more
Animations created by scripts are not played on WP8
Steps to reproduce:1. Create a project which displays cube animated by first example of page: http://docs.unity3d.com/Documentation/... Read more
[Win Store] Title crashes with internet/network capabilities enabled
Crashes on Windows 8.1 onlyCrashes when there are no active network adapters. Read more
Resources.load does not load an animation if it has the same name as a t...
To reproduce:1. Open attached project2. Open scene "default". It contains a script which does resources.load for three different fil... Read more
Cannot view the last array in the Inspector
Steps to reproduce : - import the project attached- open the scene- select the game object- expand the "test" member and notice the ... Read more
MD: MonoDevelop doesn't accept characters from OSX's
To reproduce:a) Open MonoDevelop on a Mac.b) Open Character Viewer (via menu bar / System Preferences -> Keyboard -> Keyboard ... Read more
Physics material has no effect when changed from code
Steps to reproduce : - import the project attached- open the scene and disable the "Assign Physic Material" script on the Floor obje... Read more
Adding a child with rigidbody2d on a rotated parent causes the child to ...
To reproduce:1. Create a new project and import a sprite2. Add the sprite to the scene and attach a rigidbody 2d component3. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal