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8
votes
Fixed

[iOS] Framebuffer Fetch not working with GLES3

iOS

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Jun 28, 2016

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Version/s: 5.3.5p5

Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the application. In Xcode... Read more

0
votes
Postponed

Crashed in Transform::RemoveFromParent when trying to destroy Transform ...

Serialization

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Jun 29, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity.2) Open scene 'myScene'.3) In Toolbar, click... Read more

0
votes
Won't Fix

Unity Ads uses CPU on Android when in background

Ads

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Jun 15, 2016

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Version/s: 5.3.5p3

When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more

0
votes
Fixed

Editor renders as fast as it can even if vsync is on

Graphics - General

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Jun 30, 2016

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Version/s: 5.4.0b24

1. Create new project in the editor2. Go to player settings, observe vsync is on3. Press play, observe thousands frames per second. Read more

0
votes
Won't Fix

[Float]Precision loss when using the remainder of floating point

Scripting

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Jun 30, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Select "Main Camera" and notice that its component "Test(S... Read more

0
votes
Fixed

[Android]Choppy audio in specific project every 10-15 seconds on Android

Android

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Jun 05, 2016

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Version/s: 5.3.5p1

To reproduce:1) Open attached project2) Build and run on Android3) Press Play in app4) Wait a bit - every 10-15 seconds the audio st... Read more

0
votes
Fixed

Unity crashes and no stacktrace is created

Scripting

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Jun 24, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open project attached in the edit2. Project doesn't launch3. If it does start, Re-import LeapMotion asset and ... Read more

9
votes
By Design

Large collections add exponential time to WebGL build times

WebGL

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Jun 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "case_810082-buildBug.zip".2. Open "Scene1" scene.3. Build project for WebGL.4. Notice h... Read more

0
votes
Fixed

Starting a server cashes on libwebsocket_service_fd

Networking

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Jun 30, 2016

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Version/s: 5.4.0b24

Steps to reproduce:1. open attached project2. play scene 'Main menu'3. press 'setup server'4. enter settings in case they are not th... Read more

0
votes
Not Reproducible

[Materials] Changing color with MaterialPropertyBlock.SetColor() does no...

Progressive Lightmapper

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Jun 30, 2016

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Version/s: 5.4.0b23

Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene Result: The plane on the bottom changes colo... Read more

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