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[IL2CPP] UnityEngine.Ping thread leak
Reproduction steps: 1. Open the attached "Archive" project. 2. Build it for iOS and open the Xcode project. 3. Hold LMB on the Play ... Read more
Members section in Services window does not open when Invite Teammate bu...
To reproduce: 1. In a new project, start using Collab 2. Press Invite Teammate button in Collab window 3. Observe Services window ... Read more
[IOS][Xcode] Xcode build crashes while building project. SetSocketOption...
Reproduction steps: 1. Open "Bug" project 2. Build for iOS 3. Build Xcode project 4. Notice that it crashes while building Expected... Read more
Mesh that has submeshes and is assigned to CanvasRenderer crashes editor...
To reproduce: 1. Open project 2. Play 'UnityCanvasRendererBug' scene 3. Stop scene Expected: scene will be played Actual: editor cr... Read more
DX12 doesn't fall back to DX11 on hardware that does not support DX12
To reproduce: 1. Open a new project in a computer with a GPU that doesn't support DX12 2. Set the Graphics API to Direct3D12 (Exper... Read more
[macOs] Tessellation shaders are not working
Steps to reproduce: 1. Open user attached project 2. Open TessellationTestScene 3. Observe that an object with tessellation shader i... Read more
[Metal][iOS] Blur Camera Effect and Post Process Stack combined corrupts...
Reproduction steps: 1. Open the attached project. 2. Make sure "Metal" graphics API is checked. 3. Build and run it for iOS. 4. Chec... Read more
[VR]Command buffers placed at "AfterDepthTexture" get stretched over vie...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR or Split Stereo Display is enabled 2. Enter Play mode... Read more
Crash report is not generated when Standalone build crashes in Program F...
Steps to reproduce: 1. Open Unity as an administrator 2. Open the attached project (CrashTest.zip) 3. Open the CrashTest scene 4. Bu... Read more
Unity Editor freezes while entering playmode when using NetMQ messaging ...
How to reproduce: 1. Open the attached "UnityMQ" project and open "DebugScene" 2. Open "RunPubSubExample" script 3. Start debugging ... Read more
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