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Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
[AR Foundation] Prefab with ARMeshManager as a child of ARSessionOrigin ...
Reproduction steps:1. Open the attached project ("ARMeshManagerBug.zip")2. Select the "ARSessionOrigin" prefab Expected result: Pref... Read more
Editor crashes with various stack traces when entering Play Mode after r...
How to reproduce:1. Open the attached project2. Open the Scene 'OutdoorsScene'3. Enter and exit Play Mode4. If the crash doesn't occ... Read more
[UI Toolkit] Can't create TextSettings asset file in Packages > Local Pa...
How to reproduce it:1. Open the user's attached project "UIToolkit2.zip"2. In the Project window open a Packages > Local Package ... Read more
[iOS] [UIToolkit] scroll doesn't work when using the new Input System
Reproduction steps:1. Download and open the attached "New Unity Project (1).zip" project2. Build and deploy to iOS3. Attempt to scro... Read more
AssetPostprocessor.OnPostprocessPrefab() is not called when removing com...
How to reproduce:1. Open attached project "OnPostprocessPrefabIssue-2021.2.zip"2. Select "Assets/Cube.prefab" in Project window3. Re... Read more
[UWP] Build is not launched when focused to other program while doing bu...
How to reproduce:1. Create a new project2. Switch to UWP3. From Menu Toolbar select File -> Build and run4. Focus on some other p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it