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[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
NavMesh returns incorrect NavMeshBuildSettings when accessing via GetSet...
To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe console Expected: console prints out identical data as ID's are ... Read more
[Anim] can no longer animate BlendShapes
I'm no longer able animate BlendShapes in the AW. Blendshape values can be changed in the inspector, but keys are no longer created ... Read more
Game Object's Animator Controller is not saved after deleting Library fo...
How to reproduce: 1. Open QA-supplied project 2. In the Hierarchy expand "Larva" and select "Animator" gameobject 3. Observe that in... Read more
Standalone build crashes in vkEnumerateInstanceLayerProperties when it i...
To reproduce: 1. Open the project, attached by the user (VulkanTest.zip) 2. Build it for Windows standalone 3. Download Vulkan SDK ... Read more
Crash on RenderImageFilters if trying to render with Camera that is alre...
How to reproduce: 1. Open "CameraCrash.zip" project 2. Open the "scene" scene 3. Enter Play mode 4. Exit Play mode Actual result: U... Read more
Reopening the scene after the object is set to HideFlags.NotEditable, th...
Reproduction steps: 1. Open the attached project; 2. Open the scene "ReproScene"; 3. Click on the object "Unlocked object" and click... Read more
AudioSource PlayOnAwake doesn't play on the first frame
How to reproduce: 1. Open the attached project 2. Enter Play mode Actual result: In the console AudioSource.IsPlaying() booleans ar... Read more
[iOS][Metal] Transparent and Fade gameObjects render under other gameObj...
Only reproduces on iOS with Metal API and only when Anti Aliasing is set to "2x Multi Sampling". Steps to reproduce: 1. Open user's... Read more
Artifacts appear behind open geometry Game Object after baking with Prog...
To reproduce: 1. Open the "demo_scene" in the user-provided project 2. In the Lighting window, select "Clear Baked data" 3. Press "G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel