Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.1p1
Issue ID
942079
Regression
No
[Projector] Projector component using wrong Projection matrix when camera matrix is jittered
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is using projectionMatrix and it needs to use nonJitteredProjectionMatrix or the Projector's matrix isnt jittered and needs jitter applied when necessary.
Repro:
1) Open attached project and scene "Scene"
2) Enter play mode
3) Select PostProcessingProfile and set TAA jitter spread to 0 to nullify jitter (fixes issue)
Result: Part of the mesh affected by the projector flickers
Expected: No flicker
Reproduces on 5.5+
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
- No Duplicate option is available when right clicking States in the Animator Window even though it's available via Shortcut
- Copied and Pasted States appear in a set location instead of where the Users cursor is located at when using the Pasting Shortcut
- Animator Component information box text is not centered
Add comment