Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
942146
Regression
No
Standalone build crashes in vkEnumerateInstanceLayerProperties when it is launched with -force-vulkan-layers argument
To reproduce:
1. Open the project, attached by the user (VulkanTest.zip)
2. Build it for Windows standalone
3. Download Vulkan SDK from here: https://vulkan.lunarg.com/ and install it
4. Launch the build via command line with -force-vulkan-layers flag
Expected: the player does not crash when launched with -force-vulkan-layers flag
Reproduced in 2017.4.8f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a6, 2019.1.0b2, 2019.2.0a3
-
Resolution Note (2019.1.X):
The last remaining crash in this repro is a duplicate of 1067621
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1067621