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Won't Fix

Votes

0

Found in

2017.1.0f3

Issue ID

942239

Regression

No

[iOS][Metal] Transparent and Fade gameObjects render under other gameObjects when "Anti Aliasing" is "2x Multi Sampling"

iOS

-

Only reproduces on iOS with Metal API and only when Anti Aliasing is set to "2x Multi Sampling".

Steps to reproduce:
1. Open user's project (BlurTest.zip)
2. Change Graphics API to Metal
3. Build and Run on iOS device (Notice: Blue cube is *in front* of red cube)
4. Press button "Switch Camera Post Processing (Blur)"

Expected behaviour: blue cube stays in front of red cube, just gets blurred.
Actual behaviour: blue cube is *behind* the red cube.

Reproduced with: 2017.20b8, 2017.1.0p5, 5.5.4p2.

Tested with: iPad Pro 10.5", iOS10.3.3, Xcode 8.0 b4.

Note: works as expected in Editor, Standalone and Android.

  1. Resolution Note (2019.3.X):

    we added warning explaining what's up (older gpu/ios cannot do non-destructive aa resolve)

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