Search Issue Tracker

0
votes
By Design

MRT result in the scene being drawn in the corner of the screen instead ...

Graphics - LowLevel

-

Jun 18, 2020

-

Version/s: 2018.4, 2018.4.9f1, 2020.2

How to reproduce: 1. Open the attached 'New Unity Project.zip' project 2. Build for iOS and open the Xcode project 3. Deploy the Xco... Read more

0
votes
Fixed

[Settings Window] Search bar flickers on enabling Device Simulator Provi...

Settings Window

-

Jun 19, 2020

-

Version/s: 2020.1.0a11, 2020.2, 2020.2.0a15

Search bar flickers sometimes change its size on clicking after enabling Device Simulator Provider while AdaptivePerformanceGeneralS... Read more

0
votes
Fixed

NullReferenceException error is thrown on selecting GeneralSettings pres...

Package: Adaptive Performance

-

Jun 19, 2020

-

Version/s: 2.0.0-preview.4.

NullReferenceException error is thrown on selecting AdaptivePerformanceGeneralSettings preset asset after deleting AdaptivePerforman... Read more

0
votes
Fixed

Using double forward slashes in paths when building player causes LoadSc...

Scene Management

-

May 27, 2020

-

Version/s: 2019.3.14f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open QA attached project repro_1250807 2. Main Menu -> Build -> Either one 3. Press the "Load Scene B" button Actua... Read more

1
votes
Fixed

MinMaxGradient is stuck at its initial value in the Clip Inspector when ...

Timeline

-

Apr 20, 2020

-

Version/s: 2019.3.8f1, 2019.4, 2020.2

How to reproduce: 1. Open the attached "CleanProject.zip" project 2. Open the "SampleScene" Scene 3. Select the "PlayableDirector" G... Read more

0
votes
Fixed

[iOS/tvOS] Specular cubemaps started using RGBM encoding by default

iOS

-

Jun 22, 2020

-

Version/s: 2020.2.0a15

How to reproduce: 1. Open the "DefaultCubemapCompression.zip" project 2. In the Project window, reimport the "UniversalRPSky.exr" as... Read more

2
votes
Fixed

RuntimeInitializeOnLoadMethod causes ExecutionEngineException error to b...

Scripting

-

Apr 14, 2020

-

Version/s: 2019.3.8f1, 2019.4, 2020.2

How to reproduce: 1. Open the attached "EmptyRamTest.zip" project 2. Build to Standalone (make sure that Development Build is checke... Read more

0
votes
Fixed

ASTC HDR Lightmaps clamp to 1 when editor is set to Android platform

--

-

Jun 17, 2020

-

Version/s: 2019.3, 2019.3.11f1, 2020.1, 2020.2

How to reproduce: 1. Open the "lightmap" Scene in the attached "astchdr-clamped.zip" Project 2. Make sure auto baking is checked in ... Read more

0
votes
Fixed

[Mobile] Heap Corruption crash in a malloc when launching an application

Mobile

-

Jun 18, 2020

-

Version/s: 2019.2, 2019.2.16f1, 2019.3

How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Build for iOS 4. Open the ... Read more

0
votes
Fixed

[Android][UI] disappears on high resolution Android phones

uGUI

-

Jun 09, 2020

-

Version/s: 2018.4.18f1, 2018.4.22f1

Steps to reproduce: 1. Open user's attached project "vectorfieldgame.zip" 2. Build it to Android 3. Open it and notice there is no U... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.