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Fixed in 2020.2.X

Votes

0

Found in

2020.2.0a15

Issue ID

1257699

Regression

Yes

[iOS/tvOS] Specular cubemaps started using RGBM encoding by default

iOS

-

How to reproduce:
1. Open the "DefaultCubemapCompression.zip" project
2. In the Project window, reimport the "UniversalRPSky.exr" asset
3. Select the "UniversalRPSky.exr" asset, and inspect its format

Expected results: The specular cubemap uses PVRTC format and dLDR encoding
Actual results: The specular cubemap uses ETC format and RGBM encoding

Reproducible with: 2020.2.0a15
Not reproducible with: 2020.2.0a14

  1. Resolution Note (fix version 2020.2):

    Fixed with 2020.2.0a17

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