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Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a15
Issue ID
1257699
Regression
Yes
[iOS/tvOS] Specular cubemaps started using RGBM encoding by default
How to reproduce:
1. Open the "DefaultCubemapCompression.zip" project
2. In the Project window, reimport the "UniversalRPSky.exr" asset
3. Select the "UniversalRPSky.exr" asset, and inspect its format
Expected results: The specular cubemap uses PVRTC format and dLDR encoding
Actual results: The specular cubemap uses ETC format and RGBM encoding
Reproducible with: 2020.2.0a15
Not reproducible with: 2020.2.0a14
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Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a17