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Votes
0
Found in
2018.4
2018.4.9f1
2020.2
Issue ID
1256773
Regression
No
MRT result in the scene being drawn in the corner of the screen instead of the RawImage target
How to reproduce:
1. Open the attached 'New Unity Project.zip' project
2. Build for iOS and open the Xcode project
3. Deploy the Xcode project to the iOS device
Expected result: the RawImages display the Render Texture as in Editor
Actual result: the scene is rendered in the bottom-left corner and the unity splash screen flickers in the background
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a15
Reproducible with:
- Mac Standalone
- Windows Standalone
- iPhone 8 Plus (iOS 12.0)
- iPhone XR (iOS 13.4.1)
- iPad Air 2 (iOS 11.0.3)
- VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
- VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
- VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Notes:
- Workaround: use Graphics.SetRenderTarget instead of Camera.SetTargetBuffers
- Reproducible with Graphics APIs that support dynamic resolution Metal, Vulkan, DX12; Not reproducible on OpenGL, DX11;
- On Mac Standalone regression is introduced in 2019.2.0a1
- Screenshots of the expected and actual results are attached in Edit
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