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[HiDPI] Windows only scale to the size of monitor with Editor on multi-...
Steps to reproduce: 1. Make sure you have a setup with multiple monitors of high resolution 2. Create a new project 3. Drag the edit... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce: 1. Open the attached users "CrashTest" project and "demo" scene 2. Enter playmode Expected result: Scene is pla... Read more
EditorGUILayout does not ouput selected text from TextEditor
Steps to reproduce: 1. Open attached Unity project "case_920620-ReproEditorGUILayoutTextAreaSelectionBug.zip" 2. Select Bug->Show W... Read more
Mouse button Input remains active after clicking, going off screen and r...
Steps to reproduce: 1. Open "MouseClickTest.zip" attached project 2. Enter play mode 3. Left Click and hold the button 4. Drag mouse... Read more
[Android] RenderTexture created with RenderTextureFormat.ARGBFloat is no...
Steps to reproduce: 1) Download attached project 'test_ARGBFloat_009_BugReport.zip' and open in Unity 2) Build and Run 'test_ARGBFl... Read more
When hovering onto Audio Source property in Video Player component gramm...
How to reproduce: 1. Create or open Unity project 2. Create an empty GameObject 3. Add a Video Player component to it 4. Hover onto... Read more
Loading the project without a library folder causes Unity to become not ...
To reproduce: 1. Open project attached by QA in Unity Expected: Project without a library folder should compile and load successful... Read more
[HiDPI] Window scaling changes if editor is moved to monitor with differ...
Steps to reporoduce: 1. Make sure you have monitors of different scalings(e.g. 4k and 1080p) 2. Create a new project 3. Undow a wind... Read more
Custom Inspector Tooltips don't work with UnityEvent fields and no error...
1. Create a new project 2. Add the attached script EventsWithoutTooltips.cs to any game object 3. Hover over Example Event field nam... Read more
Crash in PhysicsManager2D::PreSolve
In Unity 5.6 the PhysicsManager2D is called CollisionListener2D (renamed in 2017.1) How to reproduce: 1. Open user provided project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects