Search Issue Tracker
Crash on hand-edited serialized prefab with partial updates
After a long investigation and discussion .. the crash was caused by a semi-manual update of assets (copying assets with incompatibl... Read more
[WWW][Texture]Channels getting swapped when loading a texture from remot...
To reproduce:1. Open the attached project2. Run the scene and wait while the texture is loaded3. Track logs to see what's happening:... Read more
Crash when trying to debug with MD
To reproduce:1. Open the attach project2. Insert a breaking point on Mover.cs3. Connect MD and unity4. Click play in MD5. Click play... Read more
Serialization error in Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerat...
Reproducible from 4.3.0b5 to 4.5.0a1;Standalone player builds fine. Can't build WSA solution in editor, getting errors in console (a... Read more
Pixels To Units field in Import Settings of sprite assets should not acc...
1. Add a sprite asset to the project2. Navigate to Import Settings3. Set Pixels To Units field to Infinity and click Apply Read more
3D Rotate gizmos shown for 2D sprites
To reproduce:1. Select sprite in scene view2. Select rotation3. 3D gizmo is displayed Video:http://screencast.com/t/lSsL8KuhA Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping