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1
votes
By Design

Recompilation of all assembles is triggered when a managed plugin that i...

Scripting

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Jan 28, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("case1310073.zip")2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.dll... Read more

0
votes
Fixed

Addressables AssetReferenceT<T> sub-asset dropdown is not type safe

Package: Build Pipeline - Addressables

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Feb 24, 2021

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Version/s: 1.17.4-preview

How to reproduce:1. Open the attached project (case_1312566-SubassetDropdown)2. Open SampleScene3. Click on TestObject in the Scene ... Read more

5
votes
Duplicate

Crash on VFXReadbackBuffer::ReadbackInvokeCallback when dragging a VFX t...

Package: Visual Effect Graph

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Jan 04, 2021

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Version/s: 12.0.0

How to reproduce:1. Create a new HDRP/ URP project2. Import the Visual Effect Graph package from the Package Manager if needed3. Cre... Read more

0
votes
By Design

[IL2CPP] UnityLinker error when building

IL2CPP

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Feb 23, 2021

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Version/s: 2020.2, 2020.2.0a12, 2020.2.4f1, 2021.1, 2021.2

Reproduction steps:1. Open attached project "LinkErrorRepo.zip"2. Build and Run3. Observe Console window Expected result: Builds com... Read more

0
votes
Fixed

[HDRP] NullReference error when adding any Override to a volume

Package: Scriptable Render Pipeline HD

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Feb 24, 2021

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Version/s: master 2021/02/24

Reproduction:1) Open any project using hdrp master2) Create a volume3) Select the volume in the assets folder (important)4) Try addi... Read more

0
votes
Fixed

[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...

Package: Scriptable Render Pipeline HD

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Feb 24, 2021

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Version/s: 12.0.0

Steps to reproduce:1. Open attached project2. Open SampleScene3. Look at the bottom of the cube object4. Observe that the screen goe... Read more

0
votes
Fixed

[Linux] [Vulkan] Crash on vkEnumeratePhysicalDevices when starting the P...

Vulkan

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Jan 21, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Open a new or an existing project2. Go to Edit &gt; Project Settings... &gt; Player &gt; Other Settings3. Unch... Read more

0
votes
Fixed

Sprites are culled too early/late when the pivot is off center in Tiny.2...

Package: Tiny Editor

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Feb 22, 2021

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Version/s: 0.32.0-preview.54

How to reproduce:1. Open the user's attached "Tiny_SpriteCullBug" project2. Select the "Win-DotNet" for Windows or "MacOS - DotNet" ... Read more

0
votes
Fixed

[VSCode] C# Solution/Project doesn't update the Editor path when using a...

Package: VS Code

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Feb 24, 2021

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Version/s: 1.2.3

How to reproduce:1. Create a new project (with the default 3D template)2. In the Package Manager, import the Visual Studio Code Edit... Read more

0
votes
By Design

Colors of objects tinted when updating between Unity versions

Progressive Lightmapper

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Feb 20, 2021

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Version/s: 2019.4.20f1, 2020.2.4f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a3

How to reproduce:1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference)2. Open SampleScene3. Observe the... Read more

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