Search Issue Tracker
Duplicate
Votes
5
Found in [Package]
12.0.0
Issue ID
1303527
Regression
No
Crash on VFXReadbackBuffer::ReadbackInvokeCallback when dragging a VFX that has a Particle Strip Node to the Scene
How to reproduce:
1. Create a new HDRP/ URP project
2. Import the Visual Effect Graph package from the Package Manager if needed
3. Create a new VFX file (right-click in the Project window -> Create -> Visual Effects -> Visual Effect Graph)
4. Double-click on the newly created VFX file to open it
5. Right-click in the Graph editor and select Create Node -> System -> Simple Heads & Trails (System)
6. Save the Graph and drag it into the Hierarchy window
Reproducible with: 2019.4.20f1 (7.5.3), 2020.2.5f1 (10.3.1), 2021.1.0b7 (11.0.0), 2021.2.0a5 (12.0.0)
Could not test with: 2018.4.32f1 (4.10.0) ('Simple Heads & Trails' does not exist and can't create a 'Initialize Particle' Node which seems to cause the crash)
Notes:
- Reproducible using integrated GPUs like Intel HD 620
- Reproducible using URP/ HDRP or legacy renderer (2019.4)
- This error dialog might occur: 'Failed to present D311 swapchain due to device reset/removed. This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device...)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
- Unity Perforce Integration: VCS Connection Active State Fails via CLI with Valid Inputs
dnlbschff-ef
Jul 14, 2021 12:20
I'd like to confirm that it's not related to particle strips only. We have crash reports from Intel HD Graphics 4000 that still show crashing after removing particle strips. However, Intel HD Graphics 600 seem to work fine after we disabled all particle strips in our graphs.
dnlbschff-ef
Jun 28, 2021 07:41
We are also experiencing this issue, it's a pretty devastating blow to our community as tons of people are pouring in reporting it as a bug. We are now forced to deactivate the affected VFX which is really unfortunate.
omg_peter
Mar 16, 2021 19:06
This issue makes VFX graph almost unusable with d3d11 and an integrated graphics card. I have seen similar crashes when not using particle strips so I don't think it is related to just particle strips.