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[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders
Reproduction steps: 1. Open the attached project. 2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into ... Read more
[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...
Steps to reproduce: 1. Open the attached project 2. Click Window->Test Runner 3. In Test Runner Window, select PlayMode tab 4. Click... Read more
Crash/Freeze when setting prefab instance modifications
How to reproduce: 1. Download attached project files and open project 2. Drag the prefab "Crash Demo" into an empty scene and select... Read more
[VR] Right eye stops rendering text mesh if a camera is selected in edit...
There's something odd happening with Single Pass Instancing when a camera is updated in some way. I've seen this repro a few times ... Read more
[Regression] [Windows] Build does not play videos loaded from the Resources
To reproduce: 1. Open the user-provided project 2. Build the project ensuring it is targeting .NET 4.6 3. Launch the Build Desired ... Read more
Image shown wrong while canvas using packed sprites with ETC1 + Split Al...
How to reproduce: 1. Download attached project 2. Open "scene" Scene and change Build Settings to Android 3. Go to Play Mode and Exi... Read more
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce: 1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity 2) Open scene 'M... Read more
Crash in GameObject_Get_Custom_PropTransform when calling Object.Destroy...
How to reproduce: 1. Open the attached project 2. Open the "primary level" scene 3. Press Play Actual result: Unity crashes. Expect... Read more
Fatal Error "No valid name for platform: 6", when 2 specific Libraries a...
To reproduce: 1. Download "MMD4MecanimEditor.dll" and "MMD4Mecanim.dll" 2. Open new Unity project. 3. Add those 2 Libraries to a pro... Read more
LineRenderer.loop causes flickering lines between LineRenderer component...
How to reproduce: 1. Open the attached project 2. Open the "Scene" scene Actual result: The triangles create flickering lines betwe... Read more
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