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Handle with localRotation is using its parent rotation value even if tra...
Reproduction steps: 1. Open the attached project "HandlesRotationHandleBug.zip"; 2. Open the HandleBug.scene; 3. Select the GameObje... Read more
Migrating project from Mac to Windows disallow switching from Android to...
How to reproduce: 1. Create new project on Mac 2. Change Build Setting to Android 3. Open the same project on Windows 4. Try to chan... Read more
[IL2CPP] "IL2CPP error for type 'System.Char' in assembly" error is thro...
To reproduce: 1. Open project attached by the user 2. In player settings make sure that Scripting Define Symbols is set to ARK_WEBRE... Read more
Memory leaks when resizing Game or Scene window
Steps to reproduce: 1. Create new project 2. Open Task Manager 3. Resize Game or Scene window Expected results: When changing Game/... Read more
Memory leak in Editor
1. What happened Attached project reports value returned by Profiler.GetTotalAllocatedMemoryLong(). That value steadily increasing. ... Read more
Host migration does not work with custom Channels
Host migration does not work with custom Channels 1. Create a simple project (offline/online scene, player). 2. Add Network Manage... Read more
Scene Manager Setup ignores foldout state in hierarchy and collapses all...
Steps to reproduce: 1. Open the attached project 2. Open "Window/Bug Report/Scene Setup Window 3. Open some scenes in the hierarchy ... Read more
[Dashboard - Multiplayer] "Global CCU Limit " field becomes empty after ...
"Global CCU Limit " field on "Configuration" tab becomes empty after setting out of bound value for the same field on "Live Mode" t... Read more
ParticleSystem Birth SubEmitter doesn't always fire when using random be...
Steps to reproduce: 1.Open attached 'SubEmitterLifetime' Unity project 2.Open scene ‘MainScene’ 3.Enter Play mode Expected results:... Read more
[iOS][IL2CPP] UnityLinker.exe fails to run when building for iOS platform
To reproduce: 1. Open attached project 2. Build for iOS platform Expected: Unity builds project successfully. Actual: Build fails b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window
- Editor hangs on Domain Reload when there is recursion in SerializeReference class structure
- Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene