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Fixed in 2017.3.0f3

Fixed in 2017.2

Votes

7

Found in

2017.2.0b7

Issue ID

941148

Regression

Yes

[iOS][IL2CPP] UnityLinker.exe fails to run when building for iOS platform

IL2CPP

-

To reproduce:
1. Open attached project
2. Build for iOS platform

Expected: Unity builds project successfully.
Actual: Build fails because UnityLinker didn't run properly.

Reproduced with: 2017.2.0b2, 2017.2.0b7, 2017.3.0a4
Not reproducible with: 2017.1.0p3, 2017.2.0b1
Regression since 2017.2.0b2

Fixed in: 2017.3.0a7
Backported to 2017.2.0b11

Comments (17)

  1. D47cb464e356114137f505c29ce16138?d=mm

    JollyByte

    Dec 07, 2019 07:23

    I know this is old but I came across the same issue in version 2019.3.0f1 as I found my solution:

    The ASP.NET version built in windows. That cannot be upgraded and my windows build was outdated. I had to updated to Windows 10 Pro 1909 which has the latest ASP.NET framework version. Hope this helps some of you.

    https://www.microsoft.com/en-us/software-download/windows10

  2. 620be4e1f279709711ba4655d7463c8b?d=mm

    mzr_developer

    Jul 22, 2019 01:24

    We have the same issue in Unity 2019.1.10f1.

  3. A98cdbb0b5d7a2d72735e501854d103a?d=mm

    sangshuai

    Mar 20, 2019 09:43

    Is that solved now

  4. A2f6df8ded8c42cc86fc8b0e913207c9?d=mm

    milad440550

    Aug 28, 2018 12:37

    It works if you delete, by just deleting link.xml file, but I need the XML file. -_-

  5. A066d2778744ba828497a946077603c9?d=mm

    zcwfeng

    May 28, 2018 10:17

    1.Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe --api=NET_2_0_Subset
    2.Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe did not run properly!
    3.Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    4.UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:172
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:83
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

    No one can solve it ??? I can only see the problems in the Problems List but no one to solve it????

  6. 7ba24de5629a1760ede4fbdbeae3d666?d=mm

    Hyperlink_Unity3D

    Mar 22, 2018 06:06

    I was facing same issue when I upgrade Unity from 2017.1 to 2017.3.0f3.
    You can handle this issue by deleting library folder from your project directory.
    It worked in my case, hope to work in yours :)

  7. 7ba24de5629a1760ede4fbdbeae3d666?d=mm

    Hyperlink_Unity3D

    Mar 22, 2018 06:05

    I was facing same issue when I upgrade Unity from 2017.1 to 2017.3.0f3.
    You can handle this issue by deleting library folder from your project directory.
    It worked in my, hope to work in yours :)

  8. 48caed1d1d228fa03d505183e9c5087a?d=mm

    activeseaport

    Mar 19, 2018 20:41

    I'm experiencing similar build errors when building to IOS via Unity 2017.1.0f3. Definitely a bummer.

    1) Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe --api=NET_2_0_Subset

    2) Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe did not run properly!

  9. D1046e176e3436515b7339184e32a0c9?d=mm

    zero_null

    Feb 25, 2018 18:56

    same issue on 2017.3.0f3 on UWP build ?

  10. 561c87defa47f19fa3f5bd29721fc5b3?d=mm

    unity_jwK_TKuxMtfnww

    Jan 30, 2018 02:56

    UWP has the same error

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