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[TMP] Distance Field Surface Shader is pink when using URP
Reproduction steps:1. Open attached "TMPShader" Project2. Open Assets\Scenes\SampleScene Scene Expected result: The TMP Distance Fie... Read more
Non-float32 Mesh is automatically converted to foat32 when generating it...
Steps to reproduce:1. Open user's attached project "NonFloat32AttributeSkinningIssue-2020.1.zip"2. Enter Play mode3. In the Hierarch... Read more
FMOD causes assets to be re-imported and throws internal error 'txn.IsBl...
Reproduction steps:1. Open attached project "FMODBugSubmission.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observ... Read more
[XR SDK] Multiple viewport rectangles does not work
Reproduction steps:1. Open the attached project ("MultipleCameraTest.zip")2. Open the "No-VR" scene3. Enter Play mode4. Resize the G... Read more
[UnityEvent] PropertyField() doesn't display the correct type when using...
How to reproduce:1. Open the attached "" project2. Open the "SampleScene" Scene from the Assets > Scenes folder3. Select the "Scr... Read more
New Input System's Mouse events get stuck on the first clicked UI Toolki...
How to reproduce it:1. Open the user's attached project "TextFieldSelection.zip"2. Load "SampleScene"3. Enter Play mode4. In the Gam... Read more
Terrain's height is being changed to the hole's height and set back to 0...
How to reproduce:1. Open the user's attached "TerrainBug" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Observe the... Read more
"In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager....
How to reproduce:1. Open user-submitted project2. Open the ReproScene3. Enter Play Mode Expected result: no errors are thrownActual ... Read more
[Mac] [Search] Editor crashed on replacing an existing .asset file multi...
In the Search window, when the Animation Search Query created then On replacing existing 'animation. asset' file multiple times caus... Read more
Calling ComputeBuffer.SetData with ComputeBufferMode.Dynamic does not be...
How to reproduce:1. Open the attached project2. Make sure the Graphics API is set to Direct3D113. Click play Expected result: The cu... Read more
All about bugs
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