Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.1.5f1
2020.2
2021.1
2021.2
Issue ID
1311489
Regression
No
FMOD causes assets to be re-imported and throws internal error 'txn.IsBlacklistEmpty
Reproduction steps:
1. Open attached project "FMODBugSubmission.zip" and scene "SampleScene"
2. Enter Play Mode
3. In Game View, observe "SpinningStick" GameObject
Expected result: the GameObject spins without interruption
Actual result: Every few seconds, the GameObject stops spinning for a moment
Reproducible with: 2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Could not test with: 2018.4.31f1 (compilation errors)
Note:
The issue occurs only when the 'Import Type' in FMOD Settings (FMOD > Edit Settings) is set to 'Asset Bundle' instead of 'Streaming Assets'.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment