Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.17
Issue ID
1307183
Regression
No
[XR SDK] Multiple viewport rectangles does not work
Reproduction steps:
1. Open the attached project ("MultipleCameraTest.zip")
2. Open the "No-VR" scene
3. Enter Play mode
4. Resize the Game window
Expected result: Viewports displays different images, does not glitch when resizing
Actual result: Viewports display the same image, glitches when resizing (see "fPgmt1nUCP.mp4" video)
Reproducible with: XR SDK 3.2.17, 4.0.0-pre.3 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Not reproducible with: 2018.4.31f1 (XR SDK not available)
Tested:
- Oculus Rift S
- MockHMD
Comments (1)
-
Chambers88
Feb 03, 2021 14:57
I worked around this problem by using the "Forward" rendering path and turning off HDR and MSAA. The viewport rects work as expected if using these configurations.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Resolution Note:
The XR SDK Devices provided by Unity only support a single viewport when rendering to eye textures. Support for multiple viewports either requires rendering into a render texture and blitting the results in an additional pass, or authoring a custom XR SDK display provider.