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HorizontalOrVerticalLayoutGroup throws NullReferenceException when inspe...
How to reproduce: 1. Open the attached "UIBug.zip" project 2. Double-click the "Assets/SummarySongEntry" nested prefab 3. Observe th... Read more
"UnityWebRequest" with "SetRequestHeader" sends two cookies
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project 2. Open "WireShark" and filter "http" 3. Enter Play mode 4. Watch in ... Read more
[IL2CPP] Player crashes when calling Process.GetCurrentProcess().StartTime
Steps to reproduce: 1. Download attached project 2. Build project for Standalone with IL2CPP backend Actual results: Player crashes... Read more
Editor crashes on MemoryStats::Deserialize when loading specific Raw Pro...
How to reproduce: 1. Open the user-submitted project ("LoadProfileCrash.zip") 2. Open the Profiler and Load the "P01_21_11_58_35.txt... Read more
PackedMemorySnapshot: Array type 'baseOrElementTypeIndex' does not point...
Steps to reproduce: 1. Download attached project 2. In toolbar select BugReport > Open TestCode Window 3. Click "Capture Memory" but... Read more
Baked Lightmaps do not show in the Scene View until the first time you e...
To reproduce: 1. Download attached project “Lightmaps.zip" and open in Unity 2. Open “Test” scene 3. Select the Baked Lightmaps Sce... Read more
GUIContent items in GenericMenu containing spaces before the "/" symbol ...
How to reproduce: 1. Open user-submitted project (SubMenusNotCollapsedProperly) 2. Open the custom window Window > SubMenuBug 3. Cli... Read more
[GPU PLM] Baking is stuck and never completes when view prioritization i...
Steps to repro: 1. Open the attached project and 'CornellBox' scene; 2. In the Lighting window press 'Generate Lighting' button; Ex... Read more
XMLHttpRequest fails with threading enabled
-e: see title, HW statistics fail to send --tested in Chrome and FF Nightly -repro: --open project attached to first edit --build a... Read more
[UX] The Normal map preview in lit outputs displays incorrectly
Repro steps: 1. Create a lit output node 2. Enable Normal maps in the inspector 3. Assign a normal map to the output 4. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material