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[VCS] No assets are submitted using Provider.Submit when there's at leas...
How to reproduce:1. Add the attached project ("Reports.zip") to your preferred workspace2. Open it and connect it to Perforce3. Subm... Read more
[VCS] No assets are submitted when there's at least one locked remote as...
How to reproduce:1. Add the attached project ("Reports.zip") to your preferred workspace2. Open it and connect it to Perforce3. Subm... Read more
[Linux] Hovering over package manager buttons also hovers over scene/gam...
To reproduce:1) Create a new project2) Open Package Manager3) Hover over top bar buttons/tab of Package Manager window (hovering ove... Read more
[TMP] textInfo.wordCount value is higher for words with Arabic diacritics
How to reproduce:1. Open tester-attached project (case_1179861-TextMeshProBug)2. Enter Play Mode3. Click the Button to display the w... Read more
Silent Crash when data is passed to a Job in the form of a NativeHashMap...
How to reproduce:1. Open attached project2. Enter the Play Mode3. Press 1 or 3 Reproducible with: 2019.2.4f1, 2019.3.0b2, 2020.1.0a3... Read more
Edge Collider 2D physics issues with compound colliders
Bug report created as requested via https://twitter.com/FreyaHolmer/status/1044311411734839296 Reproduction:- Open the one scene in ... Read more
[VCS] Only the asset files are submitted when using Provider.Submit on f...
How to reproduce:1. Add the attached project ("Provider.Submit Folder.zip") to your preferred workspace and open it2. Connect it to ... Read more
Unable to set the render target of a camera to the back buffer via a Com...
How to reproduce:1. Open attached project "RenderTargetCommandBufferTest.zip" and scene "SampleScene"2. Enter Play mode3. Observe Ga... Read more
[VCS] Both asset and .meta files within the folder are checked out when ...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new folder and ... Read more
[SerializeReference] Silent Crash when changing a shared child node
To reproduce:1. Create a new project and add the TestRef.cs Script.2. Add the Script to a Scene and press Play3. Expand the nodes in... Read more
All about bugs
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