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[Regression][TerrainComponent] NullReference exceptions are thrown after...
Steps to repro: 1. Open attached project and 'test' scene;2. Select Terrain gameobject in the 'Hierarchy';3. Go to 'Paint Texture' t... Read more
[iOS] Can't input some Japanese characters
Reproduction Steps:1. Open User's project2. Build to iOS device3. Tap input field4. Select Japanese keyboard5. Enter "h o s i" and c... Read more
When loading ScriptableObject in Editor with [InitializeOnLoadMethod], i...
To reproduce:1. Open attached project2. Notice that the assert that checks if TestData.Data is equal to "hello" fails no matter what... Read more
CommandBuffer cannot Blit multiple times between temporary RenderTexture...
To reproduce:1. Open project2. Build to webGL3. Notice that the screen is black Read more
Build and Run hotkey & master menu not working
Version 5.4.0b22 (518a15457bf6)Fri, 10 Jun 2016 20:29:39 GMTBranch: 5.4/staging 1. What happened Workaround available: use build set... Read more
Importing a package in Force Text Asset Serialization Mode that was expo...
How to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor and set the Asset Serialization Mode to Fo... Read more
The second scene can't be activated when Async loading two scenes with t...
Steps to reproduce:1. Open attached project "scene_loading"2. Add "0, 1, 2" scenes to build settings3. Open scene "0" and run4. Pres... Read more
Application.targetFrameRate on WebGL is inaccurate
Steps to reproduce:1. Open attached project2. Add "FpsTest" scene to build settings3. Build and run for WebGL4. Notice how fps on We... Read more
Unity hangs on shutdown if cache trim job was spawned on a large GI Cache
From user http://forum.unity3d.com/members/lost-in-the-garden.986699/:Roughly 9/10 times when I quit the editor, it gets stuck at fu... Read more
[Shift Key]Keyboard events are registered incorrectly when using dual "S...
Steps to reproduce:1. Open attached project.2. Enter the Play mode.3. Press and hold left "Shift" key and notice that the "Console" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved