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0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more

0
votes
Fixed

Flares can not be seen through triggers

Shadows/Lights

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May 16, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Create an object and make sure that is has collider that has trigger marked. 2. Create flare and put it behin... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more

0
votes
Fixed

Build process fails when BuildPipeline.BuildPlayer has a path parameter ...

Build Pipeline

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1) Download and open "911830_buildpath.zip" project 2) Press "Build/Build for Android" button located in (top) m... Read more

0
votes
Fixed

Child script gets disabled if parent gameObject adds Rect Transform comp...

Scripting

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May 17, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open attached Unity project "CoroutineTest.zip" 2. Open "Test" scene 3. Go into Play Mode Expected result: "Corout... Read more

0
votes
Postponed

Importing .ogg fails with internal error from FMOD sub-system

Video

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May 17, 2017

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Version/s: 5.6.1p1

This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more

0
votes
Won't Fix

Alpha channel not preserved properly before adding PostProcessing effect...

Graphics - General

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May 12, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more

0
votes
Fixed

[iOS][GameCenter] Game Center etitlement not added to project when Socia...

iOS

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May 11, 2017

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Version/s: 2017.1.0b5

To Reproduce: 1. Build and run the attached project (it uses GameCenter integration). 2. Observe that 'Game Center' is not enabled ... Read more

0
votes
Fixed

[iOS] Using ReplayKit breaks screen auto-rotation

iOS

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May 17, 2017

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Version/s: 5.4.5p2

When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more

0
votes
Fixed

The .meta file generated for the .DLL plugins do not respect the YAML sp...

Asset and Scene Management

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May 09, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Create a new project 2. Import any DLL 3. Open the meta file of DLL 4. Observe, the .meta file generated for ... Read more

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