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[Scripting] EditorUtility.CollectDependencies always returns null
The Unity scripting API EditorUtility.CollectDependencies() always returns null and doesn't function at all. How to reproduce:1. Ope... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce:1. Open attached project2. Open sample scene3. Build and run to Android or OS platform Actual result: The shader looks ... Read more
ParticleSystem.time script API can set invalid time values
values set using this API should be clamped/wrapped immediately, otherwise it can cause asserts in the particle simulation e.g. if s... Read more
RenderTextures break after switching window focus
After losing the window focus, Render Textures stopped rendering. To reproduce this:- download the minimal project in the comments- ... Read more
[iOS] tex2Dlod produces Glitches when using a Texture with Anisotropic F...
In the Customer project, a Shader is used to offset the vertices based on the value in a Texture. With Anisotropic Filtering enabled... Read more
[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...
Steps:1. Open attached project2. Open 501_DefaultFormat_WIP scene3. Hit play> console prints error: Unsupported GraphicsFormat(14... Read more
Unity Events that have arguments cannot be used anymore
Repro steps: 1. Add a "Slider" component to the scene.2. Select it and check its "On Value Changed" event property.3. See that it ha... Read more
Emojis are shown as Unicode when viewed in the Package Manager window
Reproduction steps:1. Create a new project2. Get any asset from the Asset Store which contains emojis in the description(Check the E... Read more
Mesh Collider throws an error when upgrading to 2019.3.0a9 with mesh not...
Repro steps:1. Open the attached project in 2019.3.0a8 or an older version2. Close the project and open it in 2019.0a9 or a newer ve... Read more
Applying vertex stream layout to a particle system does not work in Pref...
How to reproduce:1. Open the attached "VertexStreamsPrefab.zip" project2. In the Project window, open the "Rain" prefab3. In the Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked