Search Issue Tracker
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce: 1. Open users attached project and "main" scene 2. Go to Window --> Profiler and open it 3. Enter playmode and obs... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce: 1. Open QA attached project 2. Play the scene and notice that Reflection probe object assigns Render Texture as ... Read more
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message: > So I am using this to bind the GameObject.IsActive : > EditorCurveBinding binding = EditorCurveBindi... Read more
[ProBuilder] Model export does not work correctly when non-english cultu...
Steps to reproduce: 1. Open user attached project 2. Select "Icosphere" game object 3. Click on Tools -> ProBuilder -> Export -> Exp... Read more
Presets: Selection of a Transform preset creates object in hierarchy
1. Save a Transform preset in your project 2. Select the Transform.preset asset from the project view Result Look in the scene hier... Read more
gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps: 1. Download user's project and open in Unity 2. Open "Sample" scene 3. Enter Play mode Actual: editor crashes E... Read more
Closing project and selecting Don't Save causes a crash with error "poin...
Reproduction steps: 1. Download "Test.zip" project and open in Unity 2. Put any Tile from Tiles folder to Tile Palette 3. Draw in th... Read more
Tile does not appear after draging it to Tile Palette
Reproduction steps: 1. Create empty project 2. Create new Tile and new Tilemap 3. Open Tile Palette and create a new palette 4. Drag... Read more
Using Transform.LookAt() right after instantiating causes a crash in b2B...
Reproduction steps: 1. Open the attached project "SpaceMonsters.zip"; 2. Open the SampleScene; 3. Enter a play mode; 4. Click sever... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon