Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1018505
Regression
No
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message:
> So I am using this to bind the GameObject.IsActive :
> EditorCurveBinding binding = EditorCurveBinding.FloatCurve(AnimationUtility.CalculateTransformPath(childFX.transform,transform), typeof(GameObject), "m_IsActive");
> m_Recorder.Bind(binding);
>
> And I am recording on Update() instead of LateUpdate because that seems to work better for the rest of the things I am recording (VRIK and some animation hacks).
>
> m_Recorder.TakeSnapshot(Time.deltaTime);
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
Add comment