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[iOS 9] Application freezes after minimising and re-opening it when down...
To reproduce: 1. Open project attached by the user 2. Build it and run on device with iOS 9 3. In built app hit button "10 large fil... Read more
[graphics, patch] SV_CullDistance in Shaders isn't supported on Direct3D...
When changing graphics API to Direct3D9, OpenGLCore or OpenGLES3, shaders with SV_CullDistance won't compile and throw Error. Steps... Read more
CanvasScaler is not refreshed when enabling Canvas and parent GameObject...
Reproduction steps: 1. Download project "CanvasScalerBugDemo.zip" and open in Unity 2. Select scene "Master" 3. Enter "Play" mode 4.... Read more
Scriptable Objects execution order is ignored
How to reproduce: 1. Open the "ScriptableObjectOrder" project 2. Open the Main scene 3. Enter Play mode 4. Look at the console in wh... Read more
Terrain becomes invisible when zooming out
To reproduce: 1.Create new Unity project 2.Create a terrain in the hierarchy 3.Observe in the scene window that it is visible 4.Try ... Read more
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...
Reproduction steps: 1. Download project "561p2Test.zip" and open in Unity 2. Select scene "test" 3. Enable "Play" mode 4. Select obj... Read more
Unity crash at "_platform_memmove$VARIANT$Haswell" when attempting to o...
To reproduce: 1. Open attached Unity project "BytesDownloaded_553.zip" 2. Window --> Profiler 3. Click Load 4. Load "ProfilerOutput.... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more
Wrong value of alpha, shows 0.24706 when it suppose to be 0.5
Steps to reproduce: 1) Download attached project 'Texture2DAlphaIssue.zip' and open in Unity 2) Build '0' scene 3) Download Renderd... Read more
There's no gap or 'Add Track' button on the bottom of the 'Tracks' GUI i...
Steps to reproduce (or look at the attached image): 1. Create a new Unity project 2. Select any object in the Hierarchy 3. Add 'Time... Read more
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