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7
votes
Duplicate

Creating an asset/script is no longer highlighted for renaming.

uGUI

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Aug 28, 2019

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Version/s: 2019.3.0a12, 2019.3.0b1

New scripts or assets should have their names highlighed so the user can instantly edit. This functionality has regressed in 2019.3.... Read more

0
votes
Fixed

Multiple errors occur when AssemblyReference is deleted while .asmdef fi...

Scripting

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Aug 28, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

To reproduce:1. Create a new project2. In the Project window create Assembly Definition and Assembly Definition Reference3. Delete A... Read more

1
votes
Fixed

[Scripting] EditorUtility.CollectDependencies always returns null

Scripting

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Aug 26, 2019

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Version/s: 2019.3.0a7, 2020.1.0a1

The Unity scripting API EditorUtility.CollectDependencies() always returns null and doesn't function at all. How to reproduce:1. Ope... Read more

0
votes
Fixed

[Mobile] Shader created from normals in Shader Graph looks pixelated whe...

Mobile

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Aug 27, 2019

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Version/s: 2019.2.0f1

To reproduce:1. Open attached project2. Open sample scene3. Build and run to Android or OS platform Actual result: The shader looks ... Read more

0
votes
Fixed

ParticleSystem.time script API can set invalid time values

Visual Effects - Legacy

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Aug 28, 2019

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Version/s: 2019.1

values set using this API should be clamped/wrapped immediately, otherwise it can cause asserts in the particle simulation e.g. if s... Read more

0
votes
Fixed

RenderTextures break after switching window focus

Graphics - General

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Aug 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0b1

After losing the window focus, Render Textures stopped rendering. To reproduce this:- download the minimal project in the comments- ... Read more

0
votes
Won't Fix

[iOS] tex2Dlod produces Glitches when using a Texture with Anisotropic F...

iOS

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Aug 23, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

In the Customer project, a Shader is used to offset the vertices based on the value in a Texture. With Anisotropic Filtering enabled... Read more

0
votes
Fixed

[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...

Metal

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Aug 28, 2019

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Version/s: 2019.2.0b1, 2019.3.0a10

Steps:1. Open attached project2. Open 501_DefaultFormat_WIP scene3. Hit play> console prints error: Unsupported GraphicsFormat(14... Read more

0
votes
Duplicate

Unity Events that have arguments cannot be used anymore

uGUI

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Aug 28, 2019

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Version/s: 5.2, 2019.3.0b1

Repro steps: 1. Add a "Slider" component to the scene.2. Select it and check its "On Value Changed" event property.3. See that it ha... Read more

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